The Digital Materiality of Early Christian Visual Culture: Building on John 20:24-29 moreIn Digital Humanities 2011: Conference Abstracts, p. 145-146. |
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The Alliance of Digital Humanities Organizations
The Association for Literary and Linguistic Computing
The Association for Computers and the Humanities
The Society for Digital Humanities - Societe pour I'etude des medias interactif
Digital Humanities 2011
Conference Abstracts
Stanford University, Stanford, CA, USA
June 19-22, 2011
Digital Humanities 2011
The Digital Materiality of Early
Christian Visual Culture: Building
on John 20:24-29
Heath, Sebastian
sebastian.heath@nyu.edu
Institute for the Study of the Ancient World, New York
University
This paper explores the nature of digital materiality
as it resides in the visual and written culture of
Early Christianity. Within archaeology and related
disciplines, "materiality" is a theoretical approach that
focuses on physical things - such as objects, books,
or buildings - as one starting point for building an
understanding of past thought and behavior (White
2009). As a term, "digital materiality" does not yet
have a fixed meaning and can refer to the physical
manifestations of the computer age (Manoff 2006),
to the processes by which digital representations
become physical architecture (Gramazio and Kohler
2008) or to the effects of digital information in the
modern world (Leonardi 2010). Here, I mean "digital
materiality" as the transport of information about the
material culture of past societies, and particularly
the material culture of Early Christianity. Looking
for fluid relationships between thought and object in
ancient evidence suggests that "digital materiality"
is an appropriate metaphor for both recovering past
interactions with material culture and for describing the
role of networked information in modern archaeological
and art historical scholarship. It is this intersection of
past and present that is of particular interest. While
stressing potential, this paper also looks to the practical
consequences of current efforts to digitize ancient
activity that survives in material form.
Existing virtual representations have already exposed
clear overlaps between the written word as object
and the manifestation of those concepts in visual
media. The Codex Sinaiticus is a fourth century codex
bible removed from Saint Catharine's monastery on
the Sinai Peninsula in Egypt in the 19th century
and now largely in the British Museum. Its early
date makes it plausibly the first extant bible as that
term is conceived in Christian terms. Most of the
surviving pages of the codex are available online at the
site http://codexsinaiticus.org/ . Among the passages
found there is John 20:24-29, where the disciple
Thomas, of "doubting Thomas" fame, demands to
touch the wounds of the resurrected Jesus when he
appears to his followers. The passage ends with the
exhortation, "20:29. Because you have seen me, you
have believed; blessed are those who have not seen
and yet have believed."
The traction this concept had in Early Christian
culture is clear from a hammered gold disk
produced in Egypt and now in the collection of
the American Numismatic Society that has a stable
digital representation available at the URI http://
numismatics.org/collection/0000.999.51006 . This
physical object quotes the text of John 20:29 while
illustrating Thomas in the act of touching Christ. This
paper stresses that the modern opportunity to engage
in such a self-referential illustration of the materiality
of thought in the Later Roman Mediterranean is a
serendipitous result of independent efforts to digitize
the material record of that time and place. Just as
the creation of the surviving material record should
be recognized as the cumulative action of many
individuals, it is likely that exploration of that record
will be enabled by many projects and institutions
working within their own areas of expertise and with
content specific to their domain (Heath 2010, Terras
2010). It is the interactions of a series of self-digitizing
and independent communities - here Early Christian
textual studies and Numismatics - that can recover
relationships between physical object and human
thought that is a primary goal of materiality as a
methodological approach.
It is, of course, important to recognize that while the
Internet will make evident the material implications
of past human thought and action, it will not of
its own bring scholars into direct contact with the
material culture they study. Digital Humanities as
applied to archaeology and visual culture will usually
mean working with surrogates: one cannot download
an object, one can only see its representation . The
network does not take us to a site, it only provides
access to descriptions and pictures. Digital materiality
is therefore an act of transmission (Liu 2004) so that its
deficiencies leave it open to criticism.
Trends within the study of textual evidence as
embodied in manuscripts suggest that this observation
is not a barrier to analytical progress. Projects such
as the Codex Sinaiticus digitization effort are showing
that digital access to manuscripts is returning the
material to a central place in the study of primary
sources that had been abstracted in critical editions.
The digitized page images show in great detail the
large number of variants and corrections that make
plain that written evidence for the ancient world
does not exist independently of its physical media.
The Homer Multi-Text project (http://chs.harvard.edu/
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Digital Humanities 2011
chs/homer_multitext) is self-consciously engaged in
enabling virtual access to multiple manuscripts of the
Iliad and Odyssey that range from the Hellenistic to
Medieval periods. Such initiatives indicate that material
and thought become meaningfully unified in a digital
domain. Accordingly, digital materiality is not a poor
substitute for direct autopsy of material culture. Rather
than de-emphasizing the physical, Digital Humanities
will bring it to the fore. But it needs to be pointed out
that at this moment, the best critical editions of the
New Testament (Aland and Nestle 2006, Aland et al.
2006), with rich apparatus for the Gospel of John, is
not available online so that commercial interests are
an impediment to to the study of the text, whether
considered as an idealized abstraction or a material
object. This suggests that the constituent components
of both modern and ancient digital materiality are at
a transitional point where "primary sources" are more
accessible than "secondary works".
It is particularly important to stress this point when
we recognize that it is no longer possible within
archaeological scholarship to have hands-on access
to all relevant material (Stewart 2008). To recall
the ending sentiment of the doubting Thomas story,
"blessed are those who have not seen and yet have
believed." This can be applied to the current state
of archaeological and material studies and lightly
reformulated as an invitation to both make use of the
full potential of material and textual sources on the
internet, and to aggressively pursue such availability.
Liu, A. (2004). 'Transcendental data: toward a
cultural history and aesthetics of the new encoded
discourse'. Critical Inquiry. 31 (Autumn 2004):
49-84. http://criticalinquiry.uchicago.edu/fe
atures/artsstatements/arts.liu.htm.
Manoff, M. (2006). 'The materiality of digital
collections: theoretical and historical perspectives'.
Portal: Libraries and the Academy. 6.3 (July 2006):
311-235. http://dspace.mit.edu/handle/1721.1/
35689.
Stewart, P. (2008). The social history of Roman art.
New York: Cambridge University Press.
Terras, M. (2010). 'Digital curiosities: resource creation
via amateur digitization'. Literary and Linguistic
Computing. 25.4 (2010): 425-438. http://iic.oxfo
rdjournals.org/content/25/4/425.full.
White, C. (2009). The materiality of individuality:
archaeological studies of individual lives. New York:
Springer Science.
References
Aland, B. et al. (2006). Greek New Testament 4th
Edition. Peabody, MA: Hendrickson Publishers.
Aland, B., Nestle, E. (2006). Novum testamentum
Graece 27th Edition. Stuttgart: Deutsche
Bibelgesellschaft.
Gramazio, F., KOHLER, M. (2008). Digital Materiality
in Architecture. Baden: Lars Muller Publishers.
Heath, S. (2010). 'Diversity and reuse of digital
resources for ancient Mediterranean material culture'.
Digital Research in the Study of Classical Antiquity. G.
Bodard, S. Mahony (eds.). Farnham, UK: Ashgate, pp.
35-52.
Leonardi, P. (2006). 'Digital materiality? How artifacts
without matter, matter.'. First Monday. 15.6 (6-7 Jine
2010). http://www .uic.edu/htbin/cgiwrap/bin/o
j s/index.php/fm/article/view/3036/2567.
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